Tag: Spell

  • Solar Flare

    Solar Flare

    The brightest light casts the darkest shadows.

    4th-level evocation

    Casting Time: 1 action
    Range: 40 meters
    Components: V, S
    Duration: Instantaneous

    You conjure a radiant mote of pure light and hurl it to a point within range. Upon impact, the mote explodes into a brilliant burst of light.

    Light Effect:
    The explosion fills a 10-meter radius centred on the target point with searing light that counts as sunlight for the purposes of sunlight sensitivity. Creatures within the radius must make a Constitution saving throw or be blinded until the end of your next turn. The burst deals 5d6 radiant damage to all creatures in the area. Creatures with Sunlight Sensitivity take 5d10 radiant damage instead.

    The burst illuminates an additional 10 meters beyond the radius with bright light, providing full visibility in the area.

    The light cannot shine around corners, but it can cast shadows.

    Shadow Effect:
    Objects and creatures within the initial 10-meter radius that block the light cast dark shadows that stretch another 10 meters beyond their edges. These shadows are filled with magical darkness, obscuring vision (even for creatures with darkvision) and dealing 5d6 necrotic damage to creatures that begin their turn within the area.

    The shadows and their effects persist for 1 minute or until dispelled.

    At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the radiant and necrotic damage both increase by 1d6 for each slot level above 5th.

    Classes: Cleric, Sorcerer, Wizard