Tag: D&D

  • a list of 5e domains

    a list of 5e domains

    I was goofing around with adapting some D&D deities from various sources (Forgotten Realms, Greek Mythology, some homebrew stuff, and various others) for the game I’m running and got to wondering what godly domains I could be using for them. This led me down the rabbit hole of trying to find a comprehensive list of domains to use for D&D gods.

    “Greek Gods Serie” by Dilem Serbest is licensed under CC BY-NC-ND 4.0

    Looking at real-world examples was particularly interesting. Some gods have very broad domains (from Greek mythology, Poseidon is god of the sea, storms, earthquakes and horses), while others have unusually specific domains (Doushen is a Chinese god of smallpox).

    I like the idea that in addition to several heavy hitters, you can have a heap of little gods that could add colour to a game. I keep thinking of Haku from Spirited Away. He’s a river god for one specific river, the Kohaku River.
    I can imagine a new god called Vano, the god of eels and fens. I might use him in my game 🙂

    Here is the list so far…

    Agriculture
    Air
    Ale
    Animal
    Arcana
    Art
    Autumn
    Avarice
    Balance
    Battle
    Beauty
    Bestial
    Blacksmithing
    Cavern
    Change
    Chaos
    Charm
    Child Birth
    Children
    Civilization
    Cold
    Commerce
    Communication
    Community
    Corruption
    Courage
    Cowardice
    Craft
    Creation
    Darkness
    Day
    Death
    Deception
    Demonic
    Desire
    Destruction
    Diabolic
    Domesticity
    Dragon
    Dragonborn
    Dreams
    Drow
    Dwarf
    Earth
    Earthquakes
    Elf
    Envy
    Evil
    Family
    Farming
    Fate
    Father
    Fertility
    Female
    Fey
    Fire
    Fishing
    Fog
    Food
    Force
    Forge
    Fortune
    Freedom
    Glory
    Gluttony
    Gnome
    Gold
    Good
    Grain
    Grave
    Gravity
    Greed
    Halfling
    Harvest
    Hatred
    Healing
    Hearth
    Herbal Medicine
    Heroism
    Home
    Hope
    Hunting
    Human
    Illusion
    Insects
    Inspiration
    Justice
    Knowledge
    Law
    Learning
    Life
    Light
    Lightning
    Love
    Luck
    Lust
    Madness
    Marketing
    Marriage
    Maternity
    Medicine
    Male
    Mentalism
    Messages
    Metal
    Mind
    Mist
    Moon
    Mother
    Mountains
    Music
    Nature
    Night
    Nobility
    Ocean
    Orc
    Order
    Pain
    Patience
    Pestilence
    Plagues
    Planning
    Plants
    Pleasure
    Poetry
    Poison
    Portal
    Pride
    Prosperity
    Protection
    Psionics
    Purity
    Rain
    Renewal
    Repose
    Retribution
    Rivers
    Rune
    Scalykind
    Sea
    Secrets
    Sex
    Sexuality
    Shadow
    Skill
    Sky
    Slavery
    Slime
    Sloth
    Snow
    Speech
    Spell
    Spider
    Spring
    Spirit
    Stone
    Stories
    Storm
    Strategy
    Strength
    Strife
    Suffering
    Summer
    Sun
    Temperance
    Tempest
    Theatre
    Thieves
    Thunder
    Tiefling
    Time
    Torment
    Trade
    Travel
    Trickery
    Truth
    Tyranny
    Undeath
    Understanding
    Underworld
    Valleys
    Vengeance
    Virility
    Volcanoes
    War
    Water
    Watercourses
    Watery Death
    Wealth
    Weaving
    Wilderness
    Wind
    Wine
    Winter
    Wisdom
    Wood
    Woodlands
    Wrath
    Writing
    Zeal

  • I finished reading the 5e players handbook

    I finished reading the 5e players handbook

    So I finished reading the Players Handbook and I’m quite excited about the idea of running a 5th edition game. I nearly wept tears of joy when I saw that Wizards no longer had 1d4 for their hit points.

    The one thing I’m missing now is a game to play in. I’m running a game for my son, but I don’t have a game I’m a player in at the moment. The new rules look like fun and I’ve already made up a Warlock character for myself. I normally like to play Rangers or Rogues, but Warlocks look fun in the new rules.

    For my son’s game, I think I’ll give them the chance to hit the “reset” button on the game. We are currently playing D&D 3.5 edition rules, but in making the switch to the 5th edition, I think I’ll let them go crazy and completely redesign their characters if they want. 5th edition is like a whole new game so it seems silly not to give them the option of trying out all the new stuff.

  • better late than never

    better late than never

    I finally got around to buying a copy of the 5th edition of Dungeons and Dragons after playing D&D 3.5 on and off for years.

    (I’m pretty sure it’s okay to use this picture. It’s off the official D&D media page)

    I started reading the Players Handbook this morning and there’s plenty of things different already. I like the “advantage/disadvantage” system of rolling an extra dice for some tasks and choosing either the highest of the two (for advantage), or the lowest of the two (for disadvantage).

    I haven’t finished reading yet, and I still have the Dungeon Masters Guide (DMG) and Monster Manual to go (do you actually read the Monster Manual? Or just refer to it?)

    Once I get my head around the rules, I plan to migrate my sons game from 3.5 to 5.0. It should be fun.

    I guess my only hesitation is that I have so many 3.5 supplements, and now I’m back to only having the core 3 books again for 5.0.