Tag: city

  • Korenia

    Korenia

    Here is a selection of 3D-rendered images that I played around with quite some time ago. I think they were done with E-on Vue. It was fun to play around with 3d rendering software, but very time-consuming and with a steep learning curve.

    The location is a town called Korenia in a harsh desert. It’s built around a freshwater spring and is the only water source for some distance. A wicked ruler has monopolised the water supply and controls the small population by rationing the water.

    He lives in a palace with a golden dome that shines brightly in the desert sun. The palace is surrounded by a lush lawn. To keep people away, the lawn is actually blades of grass and will cut people who try to walk on it.

    A covered market bisects the town with the newer, wealthier part of town to the north, closest to the palace. The older, grittier part of the town lies to the south of the market.

    There is a cistern system beneath the town which could be used to covertly access the dome.

    Rough sketch of the town.

    View of the palace, looking back at the town across the killer lawn.

    Cutaway view of the cisterns under the town.

    Cisterns from a different angle.

    View of the market, sans buildings.

    Interior of the market, sans buildings.

  • city geomorh 04

    city geomorh 04

    Here’s the fourth of four city geomorphs.

    Yes, there are only 4 tiles in this one.

    The above image is 72dpi.
    The below image is 300dpi.

  • city geomorph 03

    city geomorph 03

    This is the third of four sets of city geomorphs. This one includes 3 edge tiles: north, west, and south.

    The image above is 72dpi.
    The image below is 300dpi.

  • city geomorph 02

    city geomorph 02

    The second of a set of 4 city geomorphs.

    This one includes 2 corner tiles (north east, and south east), and 2 edge tiles (west, and east).

    The image above is 72dpi.
    The image below is 300dpi.

  • city geomorph 01

    city geomorph 01

    I realised that the first few images I posted here were WAY too big. No more using the default export settings. These images are the same pixel sizes (72dpi and 300dpi) as the last lot but exported a jpeg with more compressions for much smaller files.

    Here we have the first of a small series of city geomorphs. They are very rigid, and pretty much everything aligns tightly to the grid. I’ll try to loosen up next time, but I kind of like the way dense city blocks came out.

    The whole set includes 4 corner tiles, where the village or town meets the forest or farmland, and 4 edge tiles. This one has the southeast corner.

    As usual, the image above is 72 dpi, and the image below is 300 dpi.