Tag: CR 3

D&D 5e Monster Challenge Rating 3

  • Bog Golem

    Bog Golem
    Bog Golem, AI generated image

    Bog Golem

    Medium Humanoid, Unaligned

    Armour Class 15 (Natural Armour)

    Hit Points 70 (10d12+10)

    Speed 15 feet

    STRDEXCONINTWISCHA
    16 (+3)14 (+2)12 (+1)10 (+0)12 (+0)6 (+0)

    Senses Passive Perception 5

    Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

    Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks

    Condition Immunities CharmedExhaustionFrightenedParalyzedPetrifiedPoisoned

    Languages Understands the languages of its creator but can’t speak

    Challenge 3

    Proficiency Bonus +3

    Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

    Spike Growth (Recharge 5-6): As a bonus action, the Animata can cast Spike Growth. The effect spreads rapidly out from where the Animata is standing and can’t be cast at range. The Animata is not affected by the spell and can move freely and without taking damage while in the affected area. If the Animata moves, the Spike Growth area remains where it was. The Animata does not need to concentrate to maintain the spell, but it only lasts 1 minute.

    Actions

    Multiattack. This creature can attack twice per round

    Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) bludgeoning damage.

  • Giant Zombie Snake

    Giant Zombie Snake

    (AI Generated Image)

    Giant Zombie Snake

    Huge Beast, Chaotic Evil

    Armour Class 12 (Natural Armour)

    Hit Points 70 (10d12 + 10)

    Speed 30ft, Swim 30ft.

    SRTDEXCONINTWISCHA
    19 (+4)14 (+2)12 (+1)3 (-4)10 (+0)3 (-4)

    Senses Passive Perception 2, Darkvision 60ft.

    Damage Immunities Poison

    Condition Immunities Poison

    Languages —

    Challenge 3 (700xp)

    Proficiency Bonus +2

    Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

    Actions

    Multiattack. This creature can attack twice per round

    Bite. Melee Weapon Attack: +6 to hit, reach 10ft., one creature. Hit 11 (2d6 + 4) piercing damage.

    Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.