Category: Review

  • Eberron: rising

    Eberron: rising

    I just received my copy of Eberron: Rising from the Last War and I’m loving it. I bought a copy of the Sword Coast Adventurers Guide recently and while I appreciate the lore, I felt the book was thin on gameplay content. Sword Coast had some interesting subraces, a few new subclasses, and a few new spells. The Eberron book, on the other hand, is chock full of goodies. There’s new races, a new class (Artificer) and tons of other stuff I can’t wait to put into a game. Sword Coast was also physically thin, running to only 160 pages compared to Eberron’s 320 pages. I really feel like I got my moneys’ worth here.

    The new information on Goblinoid races is particularly interesting to me. I know it’s a D&D trope that the “good” heroes go beat up on all the “evil” monsters. I’ve always wanted to inject more grey areas into what can be a black and white game. Eberron does just that. Making the Goblinoids into playable races is great. Same with the Orcs. I’d been wanting to make goblins in particular into a more neutral race in my game and Eberron just saved me a bunch of time homebrewing this stuff. I’m going to be dropping the Eberron Goblinoids into my main D&D game holus-bolus. Fortunately, my players haven’t encountered any goblins yet, so no need to retcon anything.

    The Artificer class looks fun. I have one evil NPC that I think I will retcon into an Artificer. I had him making constructs in my game, but 5e lacks rules for constructs, so I was just making stuff up. Eberron fills this gap somewhat.

    My son has fallen in love with the Warforged race. An intelligent robot like player character, adding a touch of steampunk to the game. What’s not to love? We’ve already rolled up his new character, a Warforged Barbarian Storm Herald, and it will be making its debut in our next session 🙂

  • better late than never

    better late than never

    I finally got around to buying a copy of the 5th edition of Dungeons and Dragons after playing D&D 3.5 on and off for years.

    (I’m pretty sure it’s okay to use this picture. It’s off the official D&D media page)

    I started reading the Players Handbook this morning and there’s plenty of things different already. I like the “advantage/disadvantage” system of rolling an extra dice for some tasks and choosing either the highest of the two (for advantage), or the lowest of the two (for disadvantage).

    I haven’t finished reading yet, and I still have the Dungeon Masters Guide (DMG) and Monster Manual to go (do you actually read the Monster Manual? Or just refer to it?)

    Once I get my head around the rules, I plan to migrate my sons game from 3.5 to 5.0. It should be fun.

    I guess my only hesitation is that I have so many 3.5 supplements, and now I’m back to only having the core 3 books again for 5.0.