Author: Lucien Stals

  • Pickle Dragon

    Pickle Dragon

    Artwork by Hugo Stals. This work is licensed under CC BY-SA 4.0 

    The Pickle Dragon looks a bit like a combination between a domestic dog and a crocodile but with fewer teeth. They smell vaguely of vinegar and dill. They’ll eat anything pickled, and love cucumbers above all. They are primarily herbivorous but have been known to eat pickled meats like corned beef, picked tongue, or pickled oysters and mussels. They are good-natured and playful, but hard to tame and tend to wander off for no apparent reason.

    Full D&D 5e stats are available on my GMBinder site.

    Creative Commons License

    This work by Hugo Stals is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  • Room of Doom, Version 3

    Room of Doom, Version 3

    This is the third of three versions of this room.

    The room is 35ft. square with the walls and floor made of masonry. There is a 5ft. square stone platform in the middle of the room raised about 6 inches from the floor. A large wooden chest sits in the middle of the raised platform. The room has a high ceiling of about 23ft. There is only one door in this room.

    The whole room is a gigantic ancient mimic. The chest is to lure hapless adventurers into the room at which point the “door”, which is its mouth, will close and the mimic will proceed with digest anyone inside it.

    Mimic (Ancient)

    Huge monstrosity (shape changer), neutral


    • Armor Class 16 (natural Armour)
    • Hit Points 128 (16d8 + 64)
    • Speed 15ft.

    STR DEX CON INT WIS CHA
    21 (+5) 12 (+1) 18 (+4) 7 (-2) 13 (+1) 8 (-1)

    • Skills Stealth +5
    • Damage Immunities acid
    • Condition Immunities prone
    • Senses darkvision 60ft., passive perception 11
    • Languages
    • Challenge 8 (3900 xp)

    Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

    Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

    False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

    Grappler. The mimic has advantage on attack rolls against any creature grappled by it.


    Actions

    Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit : 11 (2d6 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

    Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) piercing damage plus 6 (2d6) acid damage.

  • Room of Doom, Version 1

    Room of Doom, Version 1

    I’m planning to inflict this room on my players 3 times over the course of them gaining several levels. The room will look identical each time, but be subtly different. This is the first version of the room.

    The room is 35ft. square with the walls and floor made of masonry. There is a 5ft. square stone platform in the middle of the room raised about 6 inches from the floor. A large wooden chest sits in the middle of the raised platform. The room has a high ceiling of about 23ft. There is only one door in this room.

    The platform is, in fact, a pressure plate and any change in weight on the platform will trigger the trap. DC20 to find the trap trigger. Disarming the trap is a different matter. The party would have to figure out that the block above the doorway is the “trap”, and have to find some way to prevent it from falling (DC25 to disarm trap).

    If the trap is sprung, a huge block of stone will drop to seal the door. The block of stone is very heavy. It’s 5ft. square and 15ft. tall, so it will be almost impossible to lift. (Google tells me that 5*5*15 feet of sandstone should weight ~56,000lbs.) The block is a tight fit. As the block falls, it releases a massive flow of water into the room from a cistern above which the block was holding back. The water will quickly fill the room at a rate of 5ft deep per turn. The room will be full in 5 turns. The room holds 28,175 cubic feet of water.

    The cistern above is a chamber 20 feet square and 71 feet deep, holding 28,400 cubic feet of water. Enough to fill the room below with a little bit of water leftover filling most of the aqueduct connecting the cistern to the trapped room. (I was nice to the party when they were in here. My cistern filled by a natural spring in another chamber above the cistern that the players were able to climb up to and escape.)

    Let the party be creative.

    Air will run out rapidly in the room. How long can the party hold their breath?
    (It turns out 5e D&D swimming speed combined with suffocation rules make it very easy for the party to escape this trap. They can hold their breath 1 minute plus 1 minute per CON bonus. Swim speed is half normal movement speed. At maximum it would take them 5 turns to swim out of here once the water stopped flowing. 5 turns is only half a minute in D&D, so even without and CON bonuses, they can escape in 30 seconds, with 30 seconds to spare before they start drowning).

    It’s up to the DM how sadistic they want to be. Electric eels in the water could be fun 😀

    Perhaps once the water stops flowing when the room is full, they can swim out the way the water came in and escape via the now empty cistern?

  • seed bombs

    seed bombs

    Seed Bombs appear to be small round balls of clay about the size of a golf ball. The surface is hard and has been polished somewhat and has a pattern pressed into the surface suggesting the kind of bomb that it is.

    Nicely formatted version of this on GM Binder.


    The thorn bomb explodes into a wall of thorny brambles.


    The vine bomb explodes into a mess of vines that trap people.


    The fruit bomb brings forth a fruit tree laden with a variety of edible fruits.


    The oak bomb brings forth a massive oak tree.
    Creative Commons License

    This work by Lucien Stals is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

  • a small guard post underground

    a small guard post underground

    A motley crew of guards sit around a table playing cards. They aren’t paying much attention to their guard duties since nobody ever comes through this outpost.

    I drew this map ages ago, but never posted it until now. It’s a small guardhouse, somewhere underground.

    Players approach from the west and have two sets of guarded doors to get through, while the guards can harass the players through the arrow slits and the bars.

    The above image is 72 dpi on a 5mm grid, with 5mm representing 5 feet.


    The image below is the 300dpi version, better for printing.