
Desert Priest
Medium Humanoid (Human), Neutral Good
Armor Class 16
Hit Points 18 (3d8 + 6)
Speed 30 ft.
STR DEX CON INT WIS CHA 8 14 13 8 17 13 -1 +2 +1 -1 +3 +1 Saving Throws: WIS +5, CHA +3
Skills: Medicine +5, Perception +5, Pesuasion +3, Religion +4
Senses: Passive perception 15
Languages: Common, Elemental (Fire + Air), High Desert.
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions
Sling.
Quarterstaff. The brooms and rakes the priests carry are treated as quarterstaffs.
Turn Undead two times per day
(*3) Sacred Flame, Guidance, Toll the Dead
(*3) False Life, Bane
(*2) Blindness, Ray of enfebelment
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